At first glance, multiboxing may seem like a convenient option, to conquer World of Warcraft, and especially the endgame. But no option comes without a price tag, and multiboxing is no exception. Before you create your team, you will have to make a decision what kind of player you want to be.
So you have decided that multiboxing is the path you want to conquer, and have decided to create five characters? But what kind of multiboxer are you? I am not referring to being a casual gamer or a hardcore player here. It is not your gaming style that matters, it is your goals and intentions which we are looking into.
When I started my team a few months ago, this was the first question that was bothering me. Reading through the multiboxing forums, it was apparent that numerous intentions for becoming a multiboxer exist. Before starting to play my characters, it felt important to decide what I wanted to achieve in the endgame.
I basically had these options to chose from:
- Player vs. Player: there are quite a few battlegrounds to conquer and with Lake Wintergrasp, PvP in the world finally has become a real thing, too.
- Arenas: Arena games limit PvP to a fixed setting, and might offer another choice. Titles, great rewards, and a challenge to overcome.
- Achievements: a new addition with Wrath of the Lich King and one that leads to nice rewards, too. It seems like a giant world explorer book. Completing achievements definitely is a sign of exploring the world.
- Quests: Have you ever browsed one of the various WoW databases looking for quests? There are thousands of them and achievements like those for completing 1k, 2k, or 3k quests look achievable.
- Dungeons: Lore in World of Warcraft expands through quests, but just like it was from the very beginning of the game, most quests that continue game lore will lead you to dungeons. Most final quests will end in a dungeon. Prior to The Burning Crusade dungeons like Blackrock Depths, Lower Blackrock Spire, Upper Blackrock Spire, Stratholme, Scholomance, and Dire Maul presented a great amount of story lines, and this trend continued in the game addons.
- Professions: Making money is a viable option, too. Professions have received a great amount of love from Blizzard and with Wrath of the Lich King there are quite a few dailies to complete for gold, and every profession now has recipes that can be crafted to sell them on the auction houses for profits.
Looking at that list, I crossed PvP and arenas off the list. To be honest, I liked the old PvP system as it existed prior to the Burning Crusade, because engaging in a battleground had a result. Both titles and rewards did come with a meaning. It was fun. Now battlegrounds mostly feel like a grind for gear, and nobody really cares if battleground goals are achieved. I really miss the epic Alterac battles with people working to achieve quests for bonuses. Arena gaming does not really make a difference. It limits the amount of players and classes, and thus reduces everything to maths and gear.
This left me with achievements, quests, and dungeons. If you check Wowhead there are close to 1k of achievements for almost anything you can do in World of Warcraft.
- General achievements: this includes mostly easy to achieve stuff like picking up various vanity pets, mounts, reaching specific levels, learning various skill levels, or owning items that only have been available for a limited time frame.
- Quests: easy one. Reach a specific amount of quests per zone or continent for an achievement, and you’re done. Additional gimmicks include money owned through quests, and the number of quest. Personally I think the Loremaster achievements are tough but very tempting.
- Exploration: discovering zones and all their sub-zones… does not sound like hard work? Well, try to log in to one of your first characters. If happen to have one from the release of WoW in 2005, you will notice how many sub-zones you missed.
- PvP: this is one, where I am not sure if it’s for good or for bad. Some achievements are easy, just run arena or battleground matches over and over to get them done. Others… smell like a lot of luck and work.
- Dungeons & Raids: just run every available dungeon and raid in game. Some may need a normal and heroic run, and some even might need specific strategies. Not really hard but rather time consuming. At least you might get a chance to enter old world dungeons and raids like Blackwing Lair for the achievements. Those are still fun.
- Professions: awesome! Wanted to see how many fish you caught? How often you consumed cooked food? Bandages, crafted gear, it’s all here. Most of these achievements will happen to appear as you continue to play your character. There is no chance to avoid those but to not learn any profession.
- Reputation: cough prior to the first game expansion reputation was pure grind. With the Burning Crusade, this was eased, and with Wrath of the Lich King, there hardly is any grinding left. Except for a few old world reputations like the Timbermaw Furbolgs. If you want something hard, try getting as many reputations as possible up to exalted. This alone might take a few months.
- World events: this one is a bit misleading. Probably “Seasonal events” would have been a more suitable title. You will only find achievements for recurring events in here.
- Feats of Strength: yes, this is where world events appear. The Scourge Invasion, Ahn’Qiraj, etc. Plus various achievements for things that require a lot of work, or even money. Think of Collector’s Edition pets, Trading Card Game, and others.
Once I had digged through the list, I decided to just focus on achievements. Getting as many as possible would naturally lead me to doing all quests, and stepping into all of those dungeons and raids.
So, what is your game? What part of WoW does entertain you the most? For me, I can clearly state that I love to explore the whole world with all that’s inside.